Casino Rules

Rancho's Club Casino Rules

Proper Conduct

It is the intention of Rancho’s Club Casino Management to offer all customers a clean, friendly and pleasant place to play cards. Therefore, it is important to maintain a reasonable level of decorum. There may be situations at the casino when patrons act improperly. Rancho’s Club Casino is not responsible for the behavior of our patrons or any of the resulting consequences. Our guests are responsible for their own behavior while visiting the casino. We do retain the right to refuse the service to players who do not conduct themselves in an appropriate manner. By taking a seat in a game at Rancho’s Club Casino, you agree that management has the final word on who may play and the manner in which play is conducted.

General Rules

  1. Only graceful language shall be permitted.
  2. Crossing the betting line with chips on hand constitutes a bet or call.
  3. Players must say rise or have enough chips in their hand before crossing the betting line to raise.
  4. Verbal declarations of action are binding.
  5. No passing chips.
  6. Phones are not allowed at the table.
  7. No reading at the table.
  8. Do not expose cards.
  9. Players must protect their own hands.
  10. One player per hand. No coaching.
  11. Criticizing other players will not be tolerated.
  12. No throwing cards.
  13. Only tow players may be up from the table at a time. The third person up may lose their seat to the next player on the board.
  14. Floor persons' decision is final.


House Policies

  • Management will decide when to attempt to start any game.
  • Rancho’s Club Casino is not responsible for chips or cash left on any table.
  • Racks are not permitted on tables.
  • All games are table stakes. All chips must be kept in plain view and cannot be removed from the table before cashing out entirely. Cash does not play.
  • If you cash out and return to the same game within 1/2 hour of cashing out, your buy-in must be at least the amount that you removed from the table.
  • Your chips may be picked up if you are away from the table for 20 minutes. Frequent or continuous absences may also be cause to have your chips picked up.
  • Only one person may play a hand.
  • No one is allowed to play over another player’s chips.
  • Players must always keep their cards in full view. All players are entitled to a clear view of their opponent’s cards and chips.
  • A new deck must be used for at least one round before it may be changed. Requests for a new set-up will be honored once every hour.
  • Requests for a bigger scramble, shuffle or both are permitted. (One request per round per player)
  • No person may play another player’s chips for more than one round.
  • A game limit will not be changed if two or more players object at a full game or if one player objects at a game that is five-handed or less. Game limits can only be changed with management’s approval.
  • Once the dealer has shuffled management cannot render a decision on the previous hand.
  • At the discretion of management, some players may be prohibited from playing at the same table.
  • Management reserves the right to make decisions which are in the best interest of the game. Therefore under special circumstances, a decision may be made that is contrary to the strict and technical interpretation of these rules.

Poker Etiquette

The following unethical or improper actions are grounds for warning or expulsion of a player from Rancho’s Club Casino:

  • Deliberately acting out of turn.
  • Deliberately splashing chips into the pot.
  • Agreeing to a check a hand to the showdown when a third player is all-in.
  • Revealing the content of your hand before the betting is complete when you are all-in.
  • Deliberately stalling the action of the game.
  • Deliberately discarding hands away from the muck. Cards should be released in a low line of flight, at a moderate rate of speed (not at the dealer’s hands or the rack).
  • Stacking chips in a way that interferes with dealing or viewing cards.
  • Making statements or taking action that could unfairly influence the course of play, whether or not the offender is involved in the pot.
  • Using profanity or obscene language.
  • Speaking any language other than English while at the gaming table during a hand in progress.
  • Creating a disturbance, arguing or shouting.

The following actions may be grounds for immediate expulsion from Rancho’s Club Casino:

  • Verbally or physically threatening or abusing any patron or employee.
  • Destroying property of Rancho’s Club Casino or any patron of the casino.
  • Throwing cards at another player, the dealer or off the table.

Poker General Rules

Decision Making Procedures

  • Rancho’s Club Casino management reserves the right to make decisions that are in the best interest of the game and in the spirit of fairness to all players, even if the technical interpretation of the rules may dictate a contrary decision.
  • The decisions of management are final.
  • The proper time to draw attention to an irregularity in your cards or an error is when it occurs. A floor person can make no decision once the hands are mucked.
  • Your hand is declared dead if:
    • The hand doesn’t contain the proper number of cards for the particular game.
    • You fold or announce folding when facing a bet or raise.
    • You throw your hand away in a forward motion causing another player to act behind you.
    • Any part of the hand hits, facedown, the muck or another player’s hand.
    • Any card in the hand is dropped or falls off the table. This applies even if the remaining card or cards in your hand would determine you the winner.
    • If a player is continually or deliberately miscalling their hand with the intention of causing other players to muck theirs, management may declare their hand dead. Otherwise, cards speak regardless of how a hand is called.

Betting and Raising

  • Checking and raising is permitted in all games, except certain forms of lowball.
  • In limit poker, a bet and three raises is the maximum amount of betting permitted when the betting round started with three or more players who were not all-in.
  • In heads-up play, there is an unlimited number of raises.
  • Any wager must be at least the size of the previous bet or raise in that round, unless a player is going all-in.
  • The smallest chip that can be used in a game is the smallest chip used in the blinds. Going all-in, players must put all chips that play into the pot.
  • A verbal declaration of action, made when it is your turn, is binding. I.e. if you say call, raise or pass, you must take that action. A statement of the correct amount of chips for a raise will also be considered a raise. If you say six and the bet is three to you, you must raise.
  • Players must act in turn. Tapping the table in turn constitutes a pass or check. Acting out of turn is binding as long as action has not changed before your turn, but deliberately acting out of turn will not be tolerated.
    • To eliminate forfeiting the right to act, a player must stop the action by calling ‘time’.
    • If three or more players act behind another player, that player has forfeited the right to act.
    • You cannot forfeit your right to act if the player in front of you has not acted, even if three or more players have acted behind you.
  • A player may retrieve their chips from the pot ONLY if they were unaware of a raise AND they had acted out of turn before the bet or raise. 
  • String raises are not allowed. To protect your right to raise, you should say ‘raise’ before crossing the betting line or have all of the chips in your hand before crossing the betting line.
  • An all-in bet that is at least 1/2 the required bet is treated as a bet, but anything less is treated as a partial all-in bet. Players cannot raise a partial all-in bet, but may complete it to a full bet. They may check raise if the all-in bet is completed before the action returns to them.
  • Players may wager all-in less than a full bet on any betting round.
  • If you put a single chip less than a raise into the pot without announcing ‘raise’ before crossing the betting line you are assumed to have only called.


The following circumstances may cause a misdeal, provided that attention is called to the error before three players have acted on their hands:
  • The first card of the hand has been dealt face up or exposed through dealer error.
  • Two or more cards have been exposed by the dealer.
  • Two or more extra cards have been dealt in Texas Hold-em or Omaha.
  • The dealer button was out of position.
  • The first card was dealt to the wrong person.
  • Cards have been dealt out of the proper sequence.
  • A player has been dealt out who is entitled to a hand. The player must be present at the table or have posted a blind.
  • Two or more boxed cards is a misdeal. A single boxed card is considered non-existent.


  • In button games, if it is discovered that the button was out of position on the previous hand, the button and blinds will be corrected for the new hand.
  • You must protect your own hand at all times. Your cards may be protected with your hand, a chip or other object placed on top of them. If you fail to protect your hand, you accept all liability if it becomes fouled or the dealer accidentally kills it.
  • If a card of a different back color or two cards of the same rank and suit appear during a hand, all action is void and all money in the pot is returned to the players involved. However, if a player bets a fouled hand, the hand is dead and the player relinquishes all claims to the pot. The pot is awarded to the next best hand. If an irregular card is discovered in the stub, all action stands.
  • A card discovered face up in the deck, boxed card, will be treated as a meaningless scrap of paper. It will be replaced by the next card below.
  • A joker that appears in a game, where no joker is used, is treated as a scrap of paper. Discovery of a joker does not cause a misdeal. If the joker is discovered before a player acts on their hand it is replaced. If the player does not call attention to the joker before acting, then they have a dead hand.
  • If you play a hand without looking at your cards you assume the liability of having an irregular card or improper joker.
  • One or more cards missing from the deck does not invalidate the results of a hand.
  • Before the first round of betting, if the dealer deals ONE additional card, it is returned to the deck, used as the burn card and play continues.
  • If a card is exposed due to dealer error it will be replaced by the burn card. Players do not have the option of keeping or rejecting the card.
  • A card that is flashed by the dealer is treated as an exposed card. A card flashed by a player will play. Players should draw attention to a card flashed by the dealer.
  • If the dealer prematurely deals any cards before the betting is complete (Burn and turn too soon) the card or cards will not play, even if a player who has not acted decides to fold.

The Buy-In

  • A new player must make a full buy-in. A full buy-in is at least ten times the minimum bet.
  • Players are allowed one short buy-in after a full buy-in. A short buy is anything less than the minimum buy-in.
  • A player who is forced to transfer from a broken game or a must move game to a game of the same limit may continue to play the same amount of chips, even if it is less than the minimum buy-in. A player switching games voluntarily must buy-in for at least the minimum.
  • A player who has lost all of their chips and chooses to re-buy will be treated as a new player. They may wait for the blinds to pass and rejoin the game after the dealer button without posting.

Split Pots and Odd Chips

An odd chip will be broken down as follows:

  • An odd chip will be broken down to the smallest unit used in the game.
  • If two or more hands tie and the pot cannot be broken down evenly, the odd chip will be awarded to the player closest to and left of the dealer button.
  • In high low split games, the high hand receives the odd chip in a split between high and low.

The Showdown

  • All cards, in a hand, must be shown face up on the table in order to be awarded any part of the pot.
  • Cards speak. The dealer will assist in reading the hands to the best of their ability, but the players are responsible for protecting their hands until the winner is declared. Verbal declarations as to the contents of a hand are not binding, except in lowball. However, deliberately miscalling a hand with the intention of causing another player to discard their hand is unethical and will result in forfeiture of the pot by management.
  • Throwing your cards facedown, in a forward motion, indicates that you are folding and you risk losing the pot.
  • No pot will be awarded until all losing hands have been killed.
  • Any player remaining at the showdown may request to see any hand that has been called, assuming that it has not yet been placed in the muck. However, this is a privilege that may be revoked if abused.
    • If a player other than the pot winner asks to see the hand, the dealer must first kill the hand by touching it to the muck.
    • If the player declared the winner asks to see a hand that has called the final bet then both hands are still live and the best hand wins.
  • If all players check or are all-in on the river, the last person to act is the first to show their hand.
  • If there is action on the final betting round, the last person to bet or raise is the first to show their hand.
  • If there is a side pot, players who are all-in should not show their hands until the side pot is awarded.
  • If there is a bet or raise on the river and no player calls, then no one is entitled to see the winning hand.


  • When starting a new game, the first player on the board will have the first choice of seat. The order of the board or waiting list will determine who has first choice of a seat.
  • At the start of a new game players will draw cards for the dealer button. The player with the highest card will receive the button. Ties will redraw. If a seat is locked in a new game and the button passes it that player is considered to have missed the blind and must post all blinds to get a hand.
  • A seat may only be locked for five minutes for a new player.
  • A player in the game has first option for a seat change. If more than one player wants the same seat, they will draw cards for it. High card gets the seat.
  • A seat is locked when the player has placed a chip or any marker showing that they will be in the seat momentarily.
  • A seat may only be unlocked by the player or floor person.
  • All seat or table changes are immediate, unless the player is in the blinds. If the player is in the blinds, then the blinds may be finished before the move. The player may post or wait for the blind in their new seat.
  • When a game breaks, the players will draw cards to determine the seating order for a similar game. The floor person will draw for any absent player. High card wins.
  • Players from a broken game may come to the new game with their remaining chips, even if they are less than the buy-in. Players are treated like new players and do not need to post.
  • A player forced to change table due to limit increase or change in game will be treated as a player from a broken game.

"If I lose today, I can look forward to winning tomorrow, and if I win today, I can expect to lose tomorrow. A sure thing is no fun."
~ Chico Marx


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